RENAITREVE

Ysabel Dungca's portfolio


Ysabel Dungca (Renaitreve/Belle) is a Filipino writer based in Melbourne, Victoria. Since receiving her Bachelor of Arts degree from the University of Melbourne, she's been published and features in a variety of anthologies and journals, while managing a litany of projects.She has a passion for musical theatre, anthologies/magazines, indie games, and fostering online communities.In her writing, she strives to dissolve the shame of falling short, exploring the trials and tribulations of living in the liminal space between the two cultures she grew up in.


WRITING PORTFOLIO

Game writing

GAME TITLE: Caught in a Slabmance
GAME TYPE [PLATFORM]: Visual novel [Renpy]
YEAR RELEASED: 2022
SHORT DESCRIPTION: A short romance visual novel made for an online art community. I wrote the script and coded the game using Renpy. I worked with the art department to determine what assets were needed to bring the game to life.

GAME TITLE: Valentine's Day Dating Sim
GAME TYPE [PLATFORM]: Dating Simulator [HTML]
YEAR RELEASED: 2016
SHORT DESCRIPTION: A web-based dating simulator made for a now-retired virtual pet collection game site. I wrote the script and oversaw the game's design, working closely with the art and programming departments to bring my ideas to fruition.

GAME TITLE: The Red Dream RPG
GAME TYPE [PLATFORM]: Text-based RPG [Discord]
YEAR RELEASED: 2020
SHORT DESCRIPTION: An ongoing, interactive RPG in the style of a 'choose-your-own-adventure' story hosted on Discord. With a more serious, introspective tone, the RPG was written by me as was the world it's set in. It was created for a writing community that I also founded.

SITE NAME: Kaylune
SITE TYPE: Virtual pet collection game
ROLE: Writer
SHORT DESCRIPTION: A compilation of writing works I created for a now-retired virtual pet collection game site, which includes: lore stories/world building, NPC biographies, NPC interactions, pet personality interactions, and online event writings and planning.

Creative writing

TITLE: children will listen.
TYPE: Short story
YEAR: 2022
DESCRIPTION: A short story for a long-term collaborative anthology.

TITLE: 33 1/3 RPMs.
TYPE: Prose
YEAR: 2021
DESCRIPTION: A prose piece featured on Ice Lolly Review's blog.

TITLE: the view from halfway down.
TYPE: Short story
YEAR: 2021
DESCRIPTION: A short story for a long-term collaborative anthology.

TITLE: the taste of longing.
TYPE: Poetry
YEAR: 2022
DESCRIPTION: A poem for a long-term collaborative anthology.

TITLE: a letter to gilbert.
TYPE: Letter
YEAR: 2021
DESCRIPTION: A letter for a long-term collaborative anthology!

TITLE: a letter to kazuha.
TYPE: Letter
YEAR: 2022
DESCRIPTION: A letter for a long-term collaborative anthology!

TITLE: The Art of Waterpouring
TYPE: Short story
YEAR: 2016
DESCRIPTION: A creative non-fiction piece that was selected for publication in Alice Pung’s anthology, My First Lesson: Stories Inspired by Laurinda.

Copywriting

TITLE: #Empowerment
TYPE: Article
YEAR: TBC 2022
DESCRIPTION: As part of a collaboration between Study Melbourne and Meld Magazine, I wrote a short story/article based on the #Empowerment story of an international student I interviewed. I also edited the articles of other team members also working on the project.

  • PIECE LINK: TBC

  • In-depth description of the article's creation

TITLE: International Students and the Gig Economy
TYPE: Article
YEAR: 2021
DESCRIPTION: For Meld Magazine, I wrote an informational piece explaining the rights (or lack of) international students have when they work with apps such as Uber and DoorDash. I spoke with other legal organisations to ensure that the information presented was accurate.

  • PIECE LINK: Blog link

  • In-depth description of the article's creation

TITLE: Mental as Everything: Shining a Light on Mental Health
TYPE: Review
YEAR: 2021
DESCRIPTION: For Meld Magazine, I wrote a review of Damon Smith's Mental as Everything documentary, which was featured in the Melbourne Documentary Film Festival.

TITLE: #WeMeld: How Do You Stay Connected With Your Culture?
TYPE: Article
YEAR: 2021
DESCRIPTION: For Meld Magazine, I wrote a short piece exploring how members of the Meld team stay true to their cultural roots despite being far away from home.

TITLE: The Weekender: May 21 – 23
TYPE: Article
YEAR: 2021
DESCRIPTION: For Meld Magazine, I wrote an article listing various events throughout Melbourne that readers can participate in.

TITLE: The Weekender: April 2 – 4
TYPE: Article
YEAR: 2021
DESCRIPTION: For Meld Magazine, I wrote an article listing various events throughout Melbourne that readers can participate in.

COMPANY NAME: DIB Australia
ROLE: Copywriter
TYPE: Newsletter
DESCRIPTION: As the marketing coordinator for DIB Australia from 2017 to 2019, I wrote weekly blog posts for the company's Wordpress blog. Some of these blog posts were used to create newsletters, which I worked with a freelance graphic designer to produce. I was also responsible for printing and distributing the newsletters to the company's contact lists.

VALENTINE'S DAY DATING SIM - KAYLUNE

Overview

This dating simulator was created by a small team of 10~ artists, programmers and writers in a span of 6–8 months. I was the main writer of the project, and ultimately determined the game's design that would influence what both the programming, art and graphic design departments would create.The game was created for a now retired pet collection game site called Kaylune, centred around a fantasy world filled with anthropomorphic creatures.

Creation process

After brainstorming the general premise and direction of the VN, which was further approved by the heads of each department, I wrote a detailed plot breakdown that outlined 1) character personalities, 2) story points and endings, 3) potential ideas as to how the programming department could code the game, and 4) what art assets would be needed.Once the plot breakdown was approved, I wrote and edited the script, making revisions according to feedback provided both by team members.During the writing process, I provided my inputs when the programming and art teams required it. Once I had finished writing, I assisted both in coding the game and beta testing it for bugs and errors.With beta testing completed, I helped the team launch the game for the community to enjoy.

  • MASTER DOCUMENT (includes brainstorming + plot breakdown: PDF file

CAUGHT IN A SLABMANCE

Overview

This parody visual novel ('VN') was created by a small team in a span of 5–6 months, comprising of myself as the sole writer and coder, and two artists. All three of us collaborated on the design of the game, which I ultimately coded for the final product.The game was created for an online art community, centred around a light-hearted,
nature-based world filled with sentient critters and humanoid beings.

Creation process

After brainstorming the general premise and direction of the VN with the team, I produced a detailed plot breakdown that determined what art assets (notably, background art and character sprites) would be needed.Before starting the script, I researched how to use our engine of choice, Renpy, to determine 1) where we'll host the game, 2) how to format the script to streamline the inputting process, and 3) provide the artists with more specifics in terms of what art assets they need to produce.I wrote and edited the script, making revisions according to feedback provided both by team members and external beta readers. I started coding a 'skeleton' of the game that I could insert art assets into once they were completed.With all the art assets completed, I began coding the game in earnest. I consulted with the team during the process if I needed some art assets to be edited to suit the requirements of the program. I worked with the team to finalise the game's UI and UX (where we prioritised accessibility without sacrificing aesthetic) before preparing to export the game for beta testing.Once I hosted the game on Itch.io, I provided the link to a small group of beta testers. I fixed any bugs or errors that arose during their playthroughs.With beta testing completed, I finalised the appearance of the Itch.io page before the team fully launched the game for the community to enjoy.

ART/GRAPHICS PORTFOLIO

Asian Mythology - Collaborative Anthology

Created using Procreate and Canva.

PROJECT MANAGEMENT

RoleDurationDescription
Project Manager - anthology2022–presentI'm the project manager for an upcoming long-term collaborative anthology! I oversee the creation of the anthology, showcasing my leadership skills in order to: manage a team of other creatives to assist with facets of the project; set a self-imposed schedule/plan for the project; source contributors and review applications; manage social media; and ensure the delivery of a collection of creative works centred around a theme.
Writer manager - anthology2022–presentI'm a writer manager for an upcoming long-term collaborative anthology! I'm responsible for reviewing and selecting writer applications, working with selected writers on concept development, providing check-in feedback (from style to characterization, plot consistency, flow, grammar and spelling, etc.) and managing extensions and deadlines (including follow up with writers to collect the documents at the time of the deadline).

COMMUNITY MANAGEMENT

Role & Community TypeDurationDescription
Admin/creator - creative writing2021–presentI created my own writing community called The Red Dream! This Discord-based community (70+ members) is focused on creative writing, with an added interactive game through a personalised 'create-your-own-adventure' story, which I wrote. I write and host mini-events for users to engage in as a way of promoting creative writing. I'm also the sole moderator for the community.
Administrator - art2022–presentI'm an administrator for an upcoming art community, where I will be moderating the Discord server as well as talent inquisition by looking for reliable artists to feature in the server.
Administrator - art2021–presentI'm a moderator for an online art community. Though I'm tasked with completing administrative work hosted on DeviantArt and on the group's upcoming website, I also moderate the Discord server (200+ members), as well as assisting with creating events for players to participate in.
Moderator - gaming2020–presentI'm a Discord moderator for the Dappervolk server (3,600+ members), a virtual avatar and pet collector site! I assist with handling issues that may arise within the server, and report any issues present on-site directly to the game dev team.
Head Moderator - gaming2019-2020I was the head moderator (promoted from moderator) of a Guild Wars 2 raiding community with 7,000+ members in its Discord server. I resolved disputes that often arose between members, answered tickets that were filed, amended and created new rules to ensure the safety of the user base and the staff team, as well as handled the hiring of new moderators that to help support the growing community, filtering through applications and vetting them as required.
Moderator - gaming2016–2017Before moving to the writing team, I was an on-site moderator for Kaylune, a now-retired virtual pet collector site. I moderated both the on-site forums and the live-chat, as well as answered support tickets and assisted with finding bugs for events before it launched to users.

SOCIAL MEDIA MANAGEMENT

Role & Company/OrganisationDurationDescription
Communications Manager - long-term collaborative anthology2021–to presentAs a communications manager, I am responsible for the project's Twitter, Tumblr, and website! I update those three platforms with important information related to the project, as well as creating graphics to promote the project and the contributors/moderators working on it. I also answer queries received on those platforms.
Project Manager - anthology2022–presentAs the project manager for an upcoming long-term collaborative anthology, I am also responsible for the project's social media account.
Social media associate - Meld Magazine2021I assisted with the magazine's Twitter account, creating graphics to promote newly published articles.
Marketing Coordinator - DIB Australia2017-2019I oversaw the marketing department, independently managing concurrent project deadlines and ensuring that accurate, high-quality content is delivered within set timeframes. I ran the company's Wordpress blog, which involved writing and publishing weekly blog posts to showcase and advertise completed projects done by the company.

CONTACT

Want to get in touch?

You can contact Belle on her social medias linked below, via email, via Discord (hedwig#5640), or through the contact form below.

ZINE EXPERIENCE

Moderator Experience

ZineRoleYearLink
'at the end of everything...', a night in the woods zinehead mod/project manager2022–twitter | carrd
the original promise, a yuki sohma fanzinesocial media manager2022–twitter | carrd
with bare hands, we reach zinecommunications moderator2021–twitter | carrd
what should we do with your body?writing moderator2022–twitter | carrd
reporting for duty! an amber fanzinewriting moderator2022–twitter | carrd
spring tides: an our flag means death zinecomms + beta + gen mod2022–twitter | carrd
distant legacy - a genshin OC zinewriting moderator2022–twitter
upcoming genshin magic boys zinewriting moderator2022– 
upcoming yelan zinehead mod/project manager2022– 
anthem for the broken - a kenobi zineorganisation mod2022–twitter | carrd

Contributor Experience

ZineRoleLink
a letter for you - a violet evergarden zinewriting contributor - lettertwitter | carrd | document
variant - a loki fan zinewriting contributor - short storytwitter | carrd | document
tomo kazu zinewriting contributor - lettertwitter | carrd | document
tomo kazu zinewriting contributor - poemtwitter | carrd | document
condensed light - ningguang zinewriting contributor - short storytwitter | carrd | document
you are what you eat - an asian food zinewriting contributor - tbdtwitter | carrd
'at the end of everything...', a night in the woods zinewriting contributor - tbdtwitter | carrd
spring tides: an our flag means death zinewriting contributor - tbdtwitter | carrd
crossroads: a life is strange fanzine vol 2writing contributor - tbdtwitter | carrd